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/*
* @(#)PropertiesMetalTheme.java 1.12 05/11/17
*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* -Redistribution of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* -Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
* OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN")
* AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE
* AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
* DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
* REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
* INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY
* OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,
* EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed, licensed or intended
* for use in the design, construction, operation or maintenance of any
* nuclear facility.
*/
/*
* @(#)PropertiesMetalTheme.java 1.12 05/11/17
*/
import javax.swing.plaf.*;
import javax.swing.plaf.metal.*;
import javax.swing.*;
import javax.swing.border.*;
import java.awt.*;
import java.io.*;
import java.util.*;
/**
* This class allows you to load a theme from a file.
* It uses the standard Java Properties file format.
* To create a theme you provide a text file which contains
* tags corresponding to colors of the theme along with a value
* for that color. For example:
*
* name=My Ugly Theme
* primary1=255,0,0
* primary2=0,255,0
* primary3=0,0,255
*
* This class only loads colors from the properties file,
* but it could easily be extended to load fonts - or even icons.
*
* @version 1.12 11/17/05
* @author Steve Wilson
*/
public class PropertiesMetalTheme extends DefaultMetalTheme {
private String name = "Custom Theme";
private ColorUIResource primary1;
private ColorUIResource primary2;
private ColorUIResource primary3;
private ColorUIResource secondary1;
private ColorUIResource secondary2;
private ColorUIResource secondary3;
private ColorUIResource black;
private ColorUIResource white;
/**
* pass an inputstream pointing to a properties file.
* Colors will be initialized to be the same as the DefaultMetalTheme,
* and then any colors provided in the properties file will override that.
*/
public PropertiesMetalTheme( InputStream stream ) {
initColors();
loadProperties(stream);
}
/**
* Initialize all colors to be the same as the DefaultMetalTheme.
*/
private void initColors() {
primary1 = super.getPrimary1();
primary2 = super.getPrimary2();
primary3 = super.getPrimary3();
secondary1 = super.getSecondary1();
secondary2 = super.getSecondary2();
secondary3 = super.getSecondary3();
black = super.getBlack();
white = super.getWhite();
}
/**
* Load the theme name and colors from the properties file
* Items not defined in the properties file are ignored
*/
private void loadProperties(InputStream stream) {
Properties prop = new Properties();
try {
prop.load(stream);
} catch (IOException e) {
System.out.println(e);
}
Object tempName = prop.get("name");
if (tempName != null) {
name = tempName.toString();
}
Object colorString = null;
colorString = prop.get("primary1");
if (colorString != null){
primary1 = parseColor(colorString.toString());
}
colorString = prop.get("primary2");
if (colorString != null) {
primary2 = parseColor(colorString.toString());
}
colorString = prop.get("primary3");
if (colorString != null) {
primary3 = parseColor(colorString.toString());
}
colorString = prop.get("secondary1");
if (colorString != null) {
secondary1 = parseColor(colorString.toString());
}
colorString = prop.get("secondary2");
if (colorString != null) {
secondary2 = parseColor(colorString.toString());
}
colorString = prop.get("secondary3");
if (colorString != null) {
secondary3 = parseColor(colorString.toString());
}
colorString = prop.get("black");
if (colorString != null) {
black = parseColor(colorString.toString());
}
colorString = prop.get("white");
if (colorString != null) {
white = parseColor(colorString.toString());
}
}
public String getName() { return name; }
protected ColorUIResource getPrimary1() { return primary1; }
protected ColorUIResource getPrimary2() { return primary2; }
protected ColorUIResource getPrimary3() { return primary3; }
protected ColorUIResource getSecondary1() { return secondary1; }
protected ColorUIResource getSecondary2() { return secondary2; }
protected ColorUIResource getSecondary3() { return secondary3; }
protected ColorUIResource getBlack() { return black; }
protected ColorUIResource getWhite() { return white; }
/**
* parse a comma delimited list of 3 strings into a Color
*/
private ColorUIResource parseColor(String s) {
int red = 0;
int green = 0;
int blue = 0;
try {
StringTokenizer st = new StringTokenizer(s, ",");
red = Integer.parseInt(st.nextToken());
green = Integer.parseInt(st.nextToken());
blue = Integer.parseInt(st.nextToken());
} catch (Exception e) {
System.out.println(e);
System.out.println("Couldn't parse color :" + s);
}
return new ColorUIResource(red, green, blue);
}
}
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